![]() ![]() ![]() There’s something deeply satisfying about building a kingdom from a handful of coins and peasants. While I was enjoying scratching at this game’s surface, I felt I was doing just that, and I wanted more. When the questions far outweighed the answers, I reluctantly turned to the Internet to answer them, which of course feels a bit like cheating.īut I did so because I wanted to look it up. You need to piece together what various shops, buildings, and characters do from the visual symbols and designs that represent them, but it’s just not always clear. And, again, the game’s lack of clear information often makes the stuff inside their vision confusing too. There are no immediate notifications for, well, anything going on outside of your personal field of vision. There are no clear warnings when your fortifications have been destroyed. Given that enemies can attack your kingdom from both sides, this can be a problem. Their scope of vision (and therefore yours) is limited to their immediate surroundings, with two zoom modes available in options, but they’re not much different. ![]() Kingdom Two Crowns plays out entirely from the perspective of the leader, sitting on the back of their horse. Once you get past some of the early-game confusion, there’s even more confusing and unexplained mechanics going on, but you’ll be better equipped to handle those, as by then you would have learned from the early game is to take your time. It’s all a learning experience, but some kind of guide to new players could help prevent the first ten or so attempts at Kingdom Two Crowns from becoming frustrating. When these kinds of things happen, the kingdom is effectively doomed and you’ll need to restart. The same goes for the trader’s outpost, the guy that appears at your center area and costs one coin to come back in a day to give you some coins, who will disappear if his return point is “expanded” onto. My first thought was that they would continue to generate as part of my kingdom–this is not the case. This wound up destroying encampments that generate people you can pay a coin to in order for them to become your vassal and grow the population of your city. And if that doesn’t get the less experienced good and frustrated, the second issue will there is very little explanation for the game’s mechanics, and some of them are counterintuitive.įor example,I made the mistake most fresh lords and ladies seem to make, which was cutting the forest down too early and expanding. For a strategy game, that’s usually not an issue for fans, but people who have less experience with the genre might find this a hill to climb over from the outset. I have two main criticisms of the game: the first is that the pace is pretty slow. It’s engaging, challenging, and certainly strategic, and though at first the idea of a “2D strategy/ city builder” seems limited, it doesn’t take you long to realise that it’s not limited in the slightest. You’ll learn quickly that overexpansion, especially early on, can be your kingdom’s doom. Ah, but there’s the rub – you may need to demolish campfires or even trade outposts to get to it. This might be useful in a case where you, say, need to build fortifications far enough away to secure yourself some farm land for renewable income. For example, you can’t order your builders to flee during monster attacks at night, but you can drop a coin for each incoming demon, which they take and retreat. With only the ability to move, drop and spend coins/gems, there’s not a whole lot of direct interactivity, so it seems easy to learn, but the trick is learning how all the mechanics work and how your subjects’ AI works. The purist in me said to go in blind, and I did. With my interest fully piqued, I decided to take the plunge into this brave, pixelated world as a newcomer to the series. It looked very familiar to me at a glance seeing it in the Switch store sure enough, I had seen its predecessor before, Kingdom: New Lands, and only went as far as putting it on my wish list. ![]() It’s a sequel, and as the title alludes to, one of the biggest new features is that it includes cooperative multiplayer functionality. Kingdom: Two Crowns is a 2D rogue-like base-building and defense game with quaint, well-animated pixel art and an overall minimalist presentation. ![]()
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